Worlding – nudges for posthuman play. Anstoß zum Weltenbauen
Akademie Schloss Solitude & Werkstatthaus Stuttgart, 2019
The event is initiated by Sahej Rahal in collaboration with Mitra Wakil and Fabian Hesse.
Cyberpunk Performances, Collective Life-Gaming Tutorial, Filmscreening on Ecologies, Post-Truth Conversation
How do we practice »Worlding« in the crappy present? Between the wreckage of co-working spaces and Amazon’s social networks which create bacteria from data and facts from lies? Seeking super solidarities in the age of mass-mining micro-feelings.
Akademie Schloss Solitude calls fellow (post-)humans, cyberpunks, 3D scanner shamans, and tentacular artificial intelligences to join us in a game of worldbuilding: in a two-day session, Stuttgart’s Werkstatthaus will transform into an experimental space with open conversations, film screenings, objects, a collective life-gaming tutorial, and a performance on rituals for cyberpunks.
Day 1
Animal Hacker Analytics: Queer encounters with dark arts, shimmering endurances and toxic execution
Keynote lecture by Helen Pritchard
Day 2
Worlding with Hivemind
Collective tutorial on worldbuilding, guided by Sahej Rahal

In this tutorial, participants are invited to collaboratively design speculative worlds, working with 3D scanning, video-game programs & MIDI sound generators.

Conversation with Helen Pritchard, Pallavi Paul, and Matthias Böttger
In this conversation, the participants are invited to explore the question »How does a world constitute itself?«. The discussants will approach the question from three vantage points, namely the negotiation of facticity and reality in the formation of contemporary truth (Pallavi Paul), the relation of video-games and urbanism (Matthias Böttger), and the toxicity of computational ecologies (Helen Pritchard).
Tentacular Plastic Realism
Conversation with Mitra Wakil, Fabian Hesse, and Daniel Rourke

The conversation partners are invited to engage and entangle with »crapularity« – a term described as the opposite of »singularity« by Florian Cramer in his text »Crapularity Aesthetics« (2019) – by exploring the subversive potential of playing with plastic through 3D scanning and 3D printing technologies (Fabian Hesse & Mitra Wakil) and worlding with the materiality of horror (Daniel Rourke).
Collective Performance
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With contributions by:
Matthias Böttger, architect, Berlin/Germany; Fabian Hesse, artist, HFBK Hamburg, Digital/Material Workshop, Berlin/Germany;
Pallavi Paul, artist, New Delhi/India;
Helen Pritchard, artist and lecturer in Computational and Digital Arts at Goldsmiths, University of London, London/Great Britain;
Sahej Rahal, artist, Mumbai/India;
Mitra Wakil, artist,
Daniel Rourke, lecturer and co-convener of the MA in Digital Media at Goldsmiths, University of London, London/Great Britain;